As a player you have to survive through levels filled with enemies, obstacles and toll gates. At the end of every level there is a toll gate that will take away a part of your soul. Make sure to have some soul left after the last toll gate in order to win the game.

The game is played with the Arrow or WASD keys.


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As a proof of concept/demo, this is very good. The style is very cohesive, the music and audio match well, and the instructions were laid out in a very easy to understand way. Unfortunately, the game is too hard. I cannot get past level three, and I have tried 15 times. The enemies get too strong too quickly- the block transversal is too expensive, as even starting at 50 means you can only move 30 tiles max, total, by level 3.

I would balance this by having block transversal have a CHANCE at decreasing soul, and maybe only making the enemies increase by 1 dmg each level. In fact, scratch that: I would change this entirely to remove the random decrease amounts and turn it strategy: you get this amount of soul per level, each death resets that current level, and a certain amount of deaths until you  get sent back to level one. Basically, an import goal here is to decrease player frustration and make the game possible to win.